Jan 10, 2018
GAMES I WORKED ON
BELOW I'LL POST GAMES I WORKED ON
BELOW IS A LINK TO THE GAME TRAILER & DOWNLOAD FROM
FULL SAIL UNIVERSITY.
Full Sail University – Shattered Studios
Lead 2D Artist, Environment Modeling, , Character Voice – Team Falcon Fish
Shopping Cart Durby 03/11 – 07/11
Worked in a team to develop a game from preproduction to final product. Developed game play mechanics, ideas, and did research on art style. Concepted and modeled Items used for support. I was lead 2D artist so i created all 2D assets visible. I also created all visible menus aside programmers. Voiced two Characters in game. Assisted in Modeling and texturing various environment pieces.
DOWN LOAD AT : http://gameproject.fullsail.com/gpgames/index.php/2011/08/shopping-cart-derby/
VIEW ON YOUTUBE AT : https://www.youtube.com/watch?v=D_jMPW9J8s8&list=HL1403370151&index=2
PLUNDER ALPHA PHASE ( CONCEPT HUD ART )
Jan 17, 2012
Jan 15, 2012
Other Modeling projects
A work in progress dungeon/sewer.
mostly just texture practice and remembering how to use UDK . Fire is the basic fire from UDK just changed timing and color .9/1/13
I decided to play the latest MMO to see what the industry is doing. I found DC Universe Online . Some of the modeling and textures were real quick and simple. I fell in love with the world instantly so I started to build the city, but here is one building with its first pass texture.
Nov 18, 2011
Once upon a zbrush ...
Zbrush at first was daunting and I disliked everything about Zbrush. Its layout was funky and doing simple things consisted of going all through a whole bunch of tabs , materials etc. In the past I did a few projects with it but as my fear and headaches grew my skill in zbrush stumbled to not even knowing how to do the basics. After seeing and understanding how important and helpful zbrush was , I gave it one more shot . I attended an extra class after my graduation and the instructors supported me every step of the way. I learned plenty of character , hard surface sculpting, and texturing during this time. Im an environment artist and never thought I would be able to understand character stuff in zbrush ... Well it took me about 2 weeks to make amends with zbrush , and now I can only think about sculpting a library of characters :D.
I will post all zbrush stuff here.
Father Orcy ( Work in progress )
I used about 6 brushes.
I used the base model in Z4R2 .
The Teeth on the necklace was super fun to sculpt , I put an immense amount of detail in it.
And yes I had fun putting that detail in that you will never seee :D
I will post all zbrush stuff here.
Father Orcy ( Work in progress )
I used about 6 brushes.
I used the base model in Z4R2 .
The Teeth on the necklace was super fun to sculpt , I put an immense amount of detail in it.
Koth the Hammer ( Work in progress )
I used about 6 brushes.
I used the base model in Z4R2 . I saw this character on a magic card and just had to sculpt him. I saw many other people already did a few iterations of him so here I'm trying my own twist of the character .
Leo's Hammer
I used about 6 - 8 brushes.
I used basic shapes in zbrush .
I used basic shapes in zbrush .
Red Hulk Character Zbrush Practice
So I needed to create a Marvel character because it has been my dream to create one. I needed to find some motivation so I decided to have monthly zbrush practices on characters with a friend of mine . I wanted a mean looking face so choose to make RED HULK. Heres is the latest update on him.
Nov 17, 2011
Alley Scene & Subway Scene
Alley scene
Tri Count 16,000 - 21,000.
Modeled all in Maya brought into UDK
Majority of texture maps are 512 . Photo sourced textures with layers of paint.
I took some inspiration from Resistance 2
Tri Count 16,000 - 21,000.
Modeled all in Maya brought into UDK
Majority of texture maps are 512 . Photo sourced textures with layers of paint.
I took some inspiration from Resistance 2
TEXTURE MAP SAMPLES
Subway scene
Tri Count 19,000 - 23,000.
Tri Count 19,000 - 23,000.
Scene modeled in Maya brought into UDK
Majority of textures are 512. Photo sourced textures with layers of paint.
Subway with a slight Marvel universe twist just enough to make you look again.
Had a crazy time figuring out lights in this scene.
Majority of textures are 512. Photo sourced textures with layers of paint.
Subway with a slight Marvel universe twist just enough to make you look again.
Had a crazy time figuring out lights in this scene.
TEXTURE MAP SAMPLES
Nov 16, 2011
Vault Scene ( Work in progress )
Vault Scene
( Work in progress )
Tri count 5000 - 6000
No texture maps over 512 . Photo sourced textures with layers of paint and blur.
There are no normal maps in this scene.
Scene I modeled in MAYA and brought into UDK .
My plans are to update the lighting , add more destruction , and props .
I took some inspiration from Resistance.
( Work in progress )
Tri count 5000 - 6000
No texture maps over 512 . Photo sourced textures with layers of paint and blur.
There are no normal maps in this scene.
Scene I modeled in MAYA and brought into UDK .
My plans are to update the lighting , add more destruction , and props .
I took some inspiration from Resistance.
TEXTURE MAP SAMPLES
Joricoart
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